1. Introduction
2. Help
2.1. Settings
2.2. Log
2.3. Display

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1. Introduction
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  This program was created only to help by the imlementation of our algorithm. That's why it may contain some errors.  It can display every step of the triangulation and allows export in VRML (*.wrl) format. It requires Borland C++ Builder 6 run-time libraries.


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2. Help
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2.1. Settings
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  Function - allows to select function defining Z(f).
  MC Step - Root cube size 	- size of not subdivided cube
            Max. subd. lvl. 	- maximum subdivision level
            Subd. angle		- limit angle for cube subdivision
            Min. value		- minimum value used for cube vertices with f(p) = 0
            Starting cube position - starting cube coordinates (coordinates of bottom-rear-left vertex)
  MT Step - Max. height		- maximum triangle height
            Min. height		- minimum triangle height
            Limit angle		- limit angle for normal deviation in new vertex 
            Klim		- constant for angles between neighbour active edges
            Max. # of triangles - maximal count of triangles (0 - no limit)

  Continue - continue with next screen
  Default - sets default configuration for selected function
  Quit - ends application
  
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2.2. Log
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  Start		- starts the process of triangulation
  Next Step	- continue to next logged step
  No MC log	- skip MC step
  No MT log	- skip MT step
  Animate	- animate the whole process
  Display	- show the aktual state of triangulation
  Draw Patches  - draws patches from MC step
  Wire model	- draws only lines
  Draw normals  - draws normals to Z(f)
  Smooth shading- enables smooth shading

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2.3. Display
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  Mouse Left Button + Move - rotate 
  Mouse Right Button + Move or Mouse Wheel - zoom in/out


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